FrostVeil Outpost
The objective of project was to simulate a FPS where players locate a cure for a zombie attack.
As the Narrative Director, created backstory, set up charts, and assisted in placement of all assets for players to acquire at various checkpoints.
Utilized Unreal Engine 5, perforce to build and save levels, layouts, assets for players to complete missions.
After play testing feedback, corrected environmental designs, enemy attack modules, and game mechanics to enhance player experience.