FrostVeil Outpost

  • The objective of project was to simulate a FPS where players locate a cure for a zombie attack.

  • As the Narrative Director, created backstory, set up charts, and assisted in placement of all assets for players to acquire at various checkpoints.

  • Utilized Unreal Engine 5, perforce to build and save levels, layouts, assets for players to complete missions.

  • After play testing feedback, corrected environmental designs, enemy attack modules, and game mechanics to enhance player experience.