“Crafting Interactive Worlds, One Game at a Time”

Hi, my name’s Matt.

I’m a passionate game designer focused on creating immersive, atmospheric, and engaging player experiences. I specialize in level design, gameplay systems, and playtest-driven iteration, with a particular interest in building worlds that encourage exploration, tension, and meaningful interaction—especially moody environments like snowy wastelands, abandoned spaces, and horror-inspired settings. I balance creativity with strong leadership and technical execution, designing intuitive yet challenging mechanics, AI behaviors, stealth systems, traversal, and interactive environments using Unreal Engine 5 and Blueprints. Through both solo and team projects, I’ve developed solid collaboration and organizational skills, guiding ideas from concept to polished prototype while keeping development focused and iterative. I’m eager to join a team where I can contribute impactful gameplay experiences and continue growing as a designer and leader.

A few examples of my work

Explore a curated collection of our past work, where imagination meets strategy. Each project reflects our drive to deliver thoughtful, effective solutions.

Project: FrostVeil Outpost
First-person survival experience

Year
2025

Year
2026

Client
Project Overdrive

Project: EmberFall
3RD Person Vertical Escape Platformer

Year
2026

Year
2026

Client
Project Overdrive

Am I a good fit for your team?
Let’s chat!

I’m always excited to connect with fellow game designers, studios, or collaborators interested in creating innovative gameplay experiences. Whether it’s discussing design ideas, potential collaborations, or opportunities to contribute to a project, I’d love to hear from you. Let’s make games that players will remember!